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As you travel through it, you face different directions, and may even get bewildered, but you don't get lost. For that, you want a puzzle maze. A puzzle maze has a choice of paths, some of them dead- ends or leading you round in a circle. Designing a puzzle maze. Here is a fool- proof way to make a branching puzzle maze. Take some squared paper and draw out a rectangle with an odd number of squares on each side. This design has 1. When drawing the maze, use a soft pencil, as you'll be rubbing lots out. Fill in alternate lines and columns like the picture on the right, making a waffle pattern. All the white squares will end up as part of the paths. All the dark blue squares will be walls. Medium blue squares will be either paths or wall. You don't have to use colour, of course, but shade the medium blue squares very lightly, as you will be rubbing some of them out. If you want, save the picture on the right onto your own computer (right click on it, then click on 'Save As'), and use a Paint program and a Fill tool, letting the computer do all the hard work. Or click here for my interactive webpage designer which makes it even easier. Read the following paragraphs first, though, to see what to do. From now on, you are rubbing squares out, and you must ONLY rub out medium blue squares (to make them from walls into paths). Dark blue squares are definitely walls, and so must NOT be rubbed out. Mine is top left. You also need to choose a destination. Again, it must be a medium blue square. For my maze, I've chosen an exit on the edge, bottom right, but you could have a destination in the middle of the maze if you prefer. Make that white as well. The rest of the outer edge of the rectangle will be the outer wall of the maze, and you mustn't make any parts of it white. I've coloured it all dark blue to remind me of this. Now you need to draw the main path, or solution to the maze. Start from the entrance and, rubbing out only medium blue squares, make a path to the destination. If you find the path on the right hard to see, try looking at it through half- closed eyes. Make sure that the path is not too short, or someone may solve the maze very quickly. But don't make it too long, or you won't be able to have many choices or dead- ends, and then it wouldn't be a very challenging maze. It's quite fun to head for the exit and then turn away again. Wiggle the path around, but make sure that the path never crosses itself. This can be surprisingly tricky. If your path does meet itself, then redraw a few medium blue walls and try again. I had to do this a few times while drawing this maze. You still have some white bits that aren't connected to the main path. So you make dead- ends off the main path, to join the cut- off bits to the main path. Find a white square all by itself. Make a path (remember, only rub out medium blue squares) towards the main path. This is now a dead- end. You can have one dead- end branching off another, like the small spiral in the bottom left hand corner. However, don't make most of the maze into one dead- end. If someone doesn't happen to choose that particular wrong turning, then they'll find the rest of the maze easy. If possible, try to make some dead- ends look more attractive than the main path, so the dead- end heads towards the destination, while the main path snakes away from it! You now have the finished design. If you want, you can tidy it up a little. Change all the medium pale squares into dark blue, as they are now officially walls. Remove all the grey lines outlining the squares. Of course, you can just leave the maze as it is, and pretend that it's a Roman mosaic! This type of maze is called a branching maze, as it has a single path to its destination (the trunk) and all other paths are eventually dead- ends (branches). It is possible to solve even if you don't know the design. Imagine that you are entering the maze, and put your right hand on the wall on the right. Walk forwards, but whenever there is a path to your right, turn right. This will keep your hand moving along the side of the wall. If you meet a dead- end, then turn round keeping your hand on the wall, and your right hand will now be on the other wall. Eventually, you will come to the destination, although you may go down several dead- ends. In fact, if you turn round at the destination, and re- enter the maze, still keeping your right hand on the wall, you will travel through the rest of the maze, and get back to the entrance, having travelled through every passage way twice (but not necessarily in the same order), and touched every piece of wall. You can use your left hand instead of your right. A branching maze is the traditional puzzle maze. Modern maze designers decided to make more interesting mazes which can't be solved as easily, so they now tend to have island mazes instead. These are mazes with more than one path to the centre. In fact, it took the older maze designers some time before they worked out the principle of the branching maze (the Hampton Court Maze is an island maze), so there are a lot of island mazes around. An island maze may be solved by the 'hand on the wall' trick, or you may just go round and round without getting anywhere. One way to make an island maze is to make a branching maze, and then make one or two more gaps in the walls. Don't make too many, though, or you will have too many correct paths to the destination, which will make it too easy. There are many complex maze ideas out there. Some modern mazes even introduce bridges, so the paths can cross without giving you an opportunity to enter from one to the other. Some may let you travel one way down a path, but not return. Some may give you plenty of paths, but you must travel past certain fixed points in a particular order. Good modern puzzle maze design is an art- form, and I do not claim any expertise. Practise with the techniques mentioned above, try the mazes out on other people, and then branch out on your own. Click here if you wish to design a unicursal maze. Constructing a puzzle maze. Many puzzle mazes are on paper, which is easy of course. Use a soft pencil for the design, and a big rubber (eraser); you'll need it! If you want to walk through the maze, then you need to think seriously about where you are going to have it, and in particular, how big it will be. The path must be wide enough to walk along, about two feet wide (although I have made a narrow path of one foot - it was quite difficult to walk along). But you must also think about the walls as well. This leads onto what the walls will be. Most people think of hedges for big mazes, preferably more than head- high. But there are problems about hedges. You need the right sort of hedging plant (try asking your local garden shops for what will grow well locally). It will be quite tricky to grow the plants. The hedges will shade each other and steal water and nutrient from each other. The plants need to grow, so your maze won't be ready for some time. There are a LOT of walls in even quite a small maze, and all that needs to be planted (a lot of plants) and clipped to keep it tidy (a lot of work). You must allow enough room when planting the maze for the hedges to grow sideways as well as up. Saffron Walden has maze festivals celebrating the town's own mazes, and making lots more temporary mazes. Here are some from the 2. There was a tunnel maze made of hay bales, a maze madeof empty plastic bottles taped onto string, a simple maze (but you had to walk it wearing speactacles which simulated having cataracts), a maze with boards meeting tribulations you might find in life (from Citizens Advice Bureau), a double spiral of bits of fabric from the 1. BMX bike track maze. You could also make a flat maze. Click here for some ideas for laying out a maze. Designing a unicursal maze. This type of maze may seem strange if you haven't met it before, as you don't 'solve' it. However, when you walk it, you constantly twist and turn, getting closer and further from the centre, until finally you arrive there. You walk continuously, without pausing to make choices or back- track. Children love to run through these mazes! A unicursal maze can also make an attractive pattern. Perhaps surprisingly, it is hard to design a good unicursal maze. When you make a unicursal maze, then the main path must cover the whole area. You can't fill in spare areas with dead- ends as you do with puzzle mazes. So I suggest that you start by looking at existing patterns to see how they work. The Cretan design has its own trick for drawing its maze; look at the Cretan webpage to see what it is. The Roman and Chartres designs have to be copied. This isn't too hard, and it teaches you something about how these mazes are made. Let's try to copy a Chartres maze. It's easiest to design the paths rather than the walls of the maze. The Roman maze is based on concentric squares rather than concentric circles. See how to reproduce one on the Roman maze webpage. Once you have copied some designs, you can try your own! First choose your shape. You're not restricted to circles or shares. To save you time, here are some. Use any Paint program to make the maze.)Once you've chosen a shape, rub out where you're going to make the doubling back, etc. Then join up the paths similar to the Chartres or Roman. You can bend a path back on its tracks by joining it to the next shape. You can join it to a path further in. You can continue in the same direction on the same circuit (in which case you don't need to rub it out!) Or you can continue in the same direction, but jig inwards to the next circuit (although this is rare). The Roman patterns are easy, since you only need to get one quarter right, then repeat it. The Art of Hay Sculpture. In the fall, a blogger's heart turns to thoughts of autumn decorations. Some folks go a little further than others in that department. Farmers and those with access to plenty of room and lots of hay have fun building large sculptures for the amusement of others. Here are just a few of those artful bales. Snugburys Ice Cream. Every summer, Snugburys Ice Cream Farm in Hurleston, England, builds a giant hay sculpture and dedicates it to a different charity. In 2. 01. 3, that sculpture was a Dalek from the Doctor Who series, to celebrate the show's 5. It's 3. 5 feet tall, and contains six tons of straw and five tons of steel. The sculpture ties in with the sale of the . This tradition developed into a competition at the Bay County Fair called the Bauman Chiropractic Hay Bale Art Challenge. Charity groups are encouraged to enter a piece of art made of hay bales. All entering charities will receive $5. The contest is this Saturday. The space travelers shown here are hay bales from 2. Killington Hay Festival. Photograph by Flickr user Sherburne Memorial Library. The annual Killington Hay Festival in Killington, Vermont, features giant hay sculptures, up to 3. The festival runs from Labor Day to Columbus Day, in order to attract the many tourists who come to Vermont to see the fall colors. What The Hay. Photographs are from the Montana Bale Trail. The premier event of the Montana Bale Trail is the What The Hay contest. Serious farmers show off their hay and their imaginations in creating the clever hay sculptures, most using a pun involving hay. You can see those sculptures along the 2. Hobson to Utica to Windham in Montana. This year's First Place winner was . See more of this year's entries and winners from previous years as well. Makin' Hay. Photograph by Flickr user mlhradio. Artist Tom Otterness exhibited giant hay sculptures in 2. Mission San Juan, Texas. The entire work was titled. NPTEL Phase II : : Electrical Engineering. Power transmission at high voltages has acquired considerable prominance in the recent times. To enhance the reliability of the power system network, it has become essential to design and develop a compact, cost effective and reliable insulation system. Different insulating materials are used and they are subjected to multi stress ageing.
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